Town: Ku̹chira Dæhæ Kîchyà

Ku̹chira Dæhæ Kîchyà

Ku̹chira Dæhæ Kîchyà
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceMijgake Empire
Sub ProvenceSuvuqopa Parish
RegionKûyama Gæye Woodlands
Founded1032
Community LeaderLaird Êpî Shèqtco
Area5 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation7428 m (-18579 ft)
Average Yearly Precipitation100 cm/y (39 in/y)
Population1318
Population Density263 people per km2 (659 people per mi2)
Town AuraTruename Magic
Naming
Native nameKu̹chira Dæhæ Kîchyà
Pronunciation/ˈreru̹/ /ˈdæhæ/
Direct Translation[dictator] [kind; type]
Translation[Not Yet Translated]

Ku̹chira Dæhæ Kîchyà (/ˈreru̹/ /ˈdæhæ/ [dictator] [kind; type]) is a subtropical Town located in Suvuqopa Parish, Mijgake Empire, within the Warrenese Shogunate.

The name Ku̹chira Dæhæ Kîchyà is derived from the Wareneese language, as Ku̹chira Dæhæ Kîchyà was founded by Zlkêtco Trêyê, who was culturaly Wareneese.

Climate

Ku̹chira Dæhæ Kîchyà has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 13°C (55°F). Ku̹chira Dæhæ Kîchyà receives an average of 100 cm/y (39 in/y) of precipitation, most of which comes in the form of rain during the spring. Ku̹chira Dæhæ Kîchyà covers an area of nearly 5 km2 (2 mi2), and an average elevation of 7428 m (-18579 ft) above sea level.

Overview

Ku̹chira Dæhæ Kîchyà was founded durring the early 11th century, by Zlkêtco Trêyê. The establishment of Ku̹chira Dæhæ Kîchyà was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ku̹chira Dæhæ Kîchyà 's construction back out of the project. Zlkêtco Trêyê pushed on reguardles, and Ku̹chira Dæhæ Kîchyà was finished, but starts off as a terible place to live.

Ku̹chira Dæhæ Kîchyà was built using the conventions of Wareneese durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Ku̹chira Dæhæ Kîchyà is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Ku̹chira Dæhæ Kîchyà is buildings are built arround a single premissive gravel mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Unfortuantly, these frontieer-style defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Ku̹chira Dæhæ Kîchyà has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Ku̹chira Dæhæ Kîchyà long.

Civic Infrastructure

Ku̹chira Dæhæ Kîchyà possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Ku̹chira Dæhæ Kîchyà has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ku̹chira Dæhæ Kîchyà . They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ku̹chira Dæhæ Kîchyà 's parks.

Ku̹chira Dæhæ Kîchyà has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ku̹chira Dæhæ Kîchyà .

Ku̹chira Dæhæ Kîchyà has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ku̹chira Dæhæ Kîchyà has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ku̹chira Dæhæ Kîchyà has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ku̹chira Dæhæ Kîchyà has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ku̹chira Dæhæ Kîchyà 's public wards, blessings, and other arcane systems.

Ku̹chira Dæhæ Kîchyà possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ku̹chira Dæhæ Kîchyà 's grid is powered by a direct leyline tap.

Ku̹chira Dæhæ Kîchyà has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ku̹chira Dæhæ Kîchyà 's natural decorations nor waterways.

Ku̹chira Dæhæ Kîchyà has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ku̹chira Dæhæ Kîchyà has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ku̹chira Dæhæ Kîchyà 's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Ku̹chira Dæhæ Kîchyà there is a constant smell of overcooked presumably ethnic food.

The Nightmare Ettercap near Ku̹chira Dæhæ Kîchyà are known to be more aggressive than normal.

Ku̹chira Dæhæ Kîchyà 's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Illusion energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5324 m2
    • Cattle and Similar Creatures: 329
    • Poultry: 3954
    • Swine: 263
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 131

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

395 of Ku̹chira Dæhæ Kîchyà 's population work within a Foundational Occupation.

884 of Ku̹chira Dæhæ Kîchyà 's population do not work in a formal occupation, but do contribute to the local economy. 39 (3%) are noncontributers.

Points of Interest

Ku̹chira Dæhæ Kîchyà produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

POI

History

The the a lyre of Abjuration, an a lyre imbued with great amounts of Abjuration energies was created in Ktoira-hyu Vrët by in time immemorial, reportedly some time during the late 2nd century.

History